Issue
Client memory rises after repeatedly creating generated images or meshes and does not recover quickly.
Cause
The game creates new editable resources repeatedly, retains references, or uses unnecessarily large dimensions.
Fix
Pool and reuse a bounded number of resources, release references when a feature closes, and cap resolution or vertex count by device tier. Move generation out of RenderStepped and avoid retaining every historical version for undo.
Verify
Profile memory through repeated open, edit, and close cycles on a low-memory mobile target.
Official Roblox client beta announcement
#1
Original Heliotrope guidance with authoritative Roblox sources.